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I'm starting with C # and Unity, and I think I still have a bit to understand using hierarchy. Thank you anyway!
This sentence perfectly defines the problem, and also contains the solution. Thank you very much :) Final code: transform.Translate (Vector3.back...
I'm making a 3D endless runner. The player is fixed on the Z axis, but all other objects move towards the player to create the illusion of...
Thank you very much for the comprehensive and detailed explanation. I had read something about coroutines, but I had not understood its...
In the game I'm developing, when the player captures a particular object, a scene change occurs. I want to pause the game for a few seconds, since...
using UnityEngine; using System.Collections; I am going to review carefully next functions, maybe here is the problem: GameObject.FindWithTag...
When I execute the next code, I see this error: NullReferenceException: Object reference not set to an instance of an object GameManager.Start ()...
As I see, Coroutines are very interesting, but I think I can solve my problem with InvokeRepeating, and seems easier and more efficient. Thank...
Thank you very much to both. I chose a bad approach, 'cause I am generating lots of GameObjects with this script attached as you said (this is...
I need to change my "velocity" variable randomly, every 10 seconds. So, I need to invoke "ChangeVelocity ()" every 10 seconds, but I don't know...
I have a 3rd person player and I can move him jumping (Y axis) or sliding right/left (X axis). I want to lock the start of a new movement, untill...
Thank you very much, I am starting with Unity :-)
Hi, I have the same problem (No PC, Mac & Linux Standalone module loaded), and can't apply the solution offered. I have 64 bits OS (Win7) and I...