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My friend got the exactly same problem, I think it is a problem of "reaad-only" in your disk, the default installation path does not have write...
If the mesh vertices’s arrange order is not the same as the uvs’s, the texture will not be rendered normally, even the tirangles arrangement...
Thank you very much! It is true, the origin of the sprite in Unity is its center. And now I can see the cast ray.
The following is the code I am trying to use, the first thing is that neither DrawLine nor DrawRay will show me a line in the scene view or game...
You are right, I have changed the z depth of the Main camera to -1, and the "Background" of the camera to 1, cannot be 0, I think it is because...
I am new in using Unity. I'm really getting confused by the "sorting layers". I have created four sorting layers, and assigned the "Background"...