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Never mind! As typical, within minutes of posting a question about a problem I am having, I discover a solution. Need to adjust the normal bias...
I have a large mesh that I am using for a terrain. Using 2018.1.0f1 (the release candidate) and the LW Render Pipeline, I am getting a banding...
If they have a "loyal fan base," the splash screen should not matter.
Using the (C#) script here: http://wiki.unity3d.com/index.php/ScreenshotMovie I find the captured images are inverted (upside down). A bug or a...
Unity supports Allegorithmic substance materials. Substance Designer is a very flexible system for generating procedural textures.
Select an object in the hierarchy list and hit the F-key to focus in it.
I don't think there is a video recorder built into Unity. If you have a modern NVIDIA card, there is ShadowPlay which is part of the GeForce...
Obj is not the same as fbx but Unity will import either. By unwrapping, I mean that before exporting from a Blender, you need to create a UV map...
Have you unwrapped your meshes? Are you using FBX or the .blend file for export/import? If FBX, I think you have to apply the texture to the...
It is a clipping problem with the viewport. Select the house object then hit the F-key to focus closer. If you are working on the terrain,...
I replaced the mesh (using the mesh filter) in a daytime pro water prefab with an imported mesh that follows the contours of a river bank in the...
I was about to ask the same question an hour ago. You can also disable Lightmaps in the Static drop down of the terrain inspector, but I don't...
There is one other technique that may work for you. Place a water prefab in your scene. Select it and then in the Mesh Filter, select the mesh...
Just about to post a similar question! I've been trying to add the Daytime water material to a mesh to make a river. Here is what almost works....
The tutorial section Using Skyboxes says that "Unity comes with a number of high-quality skyboxes in the Standard Assets package (menu: Assets >...