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Imagine a simple racing game with rigidbody motorbikes. If one of them falls over on its side, instead of staying like that on the ground, it will...
Awkward thing. I'm using OpenXR - all works fine (head/hands tracking etc) but it seems that the VR safety boundaries are missing. I'm testing on...
I am planning a small, free multiplayer game for 8 players. I am looking for the right tools to use. I am an indie developer who doesn't want to...
So if I understand correctly, if I had, for example, several low-poly buildings made in SketchUp (it's a simple tool for basic modeling, no real...
Hello! I am aiming to but this asset for a Low Poly style environment. Do these shaders need any external work to be made (I read something about...
Alright, got it built into a scene after a hard battle with Android SDK and Java DK. Still, there is a problem - when I read an NFC, nothing...
Looks great but I also get the Failed to repackage the resources error. Any ideas of how to fix it? :l
Hello! Generally, a direct e-mail works a lot faster as I do not check Forum as ofter as my mailbox, but still ;) 1. It should be working fine...
Hello! I have writen the same issue on the contact e-mail, but we are quite in a pinch with the time before release and so I thought you may...
Hello! I need to make a lot of billboard trees face the camera (`5000 trees). With this many trees, a script with Update() is not an option. I...
Would love to, but baking lightmap for thousands of objects on such a huge scene can be quite hard for any computer. And it's just a demo scene,...
Hello! I've got a big terrain (~8000x8000) and a lot of trees. I am looking for a way to optimize the shadows. One of the ideas is a blob shadow....
Hello! We're making an open world game. We had to dump SpeedTree due to various reasons, so our trees are just normal game objects with LOD. The...
Before all else, to everyone's notice - BattleMancer now works with Unity 5.5 as it should! :) About the reply, I will point out all the answers:...
Indeed a fix is already done - in a day or two it will be sent to Asset Store for review (it takes a week or two for the Asset Store Team to...
Unfortunately, it looks like the "upgrade" of Unity 5.4 to Unity 5.5 version brakes most of the scripts which were made before Unity 5.5. For now,...
That's unnatural. What version of Unity are you using?
1. Yes, BattleMancer has it's own Melee features, which work like in Skyrim (distance and angle check). If you're asking if another of our assets...
May be a problem with Mouse Look script. Are there any errors ? Check if there aren't multiple instances of Mouse Look script and/or if the Input...
It would require a bit of code tweaking, but yes - it is absolutely possible. In fact, cross-implementation is planned as one of the future...