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I have the same problem with Android 10. I have read more post like this... apk is not working for Android 8, 9 and 10... i even update the sdk...
Today I installed Unity remote. I've spent the whole afternoon testing it. And I just realized that there is a delay of a second or so when I use...
Enable your USB debuging in your phone in develeper mode.... whatch this tutorials... there are in Spanish but you don+t need understand it......
Mejor que preguntes en Inglés... obtendrás mas respuestas!! A mi me pasa lo mismo de vez en cuando... solo ocurre en las esquinas... cambiar la...
Thanks for your answers gentlemen
Okay, thanks for your help!!
I have a class that I use to do different things. I would like to know if there is any way to name it and differentiate it at a glance. This is...
It wasn't necessary ... I just had to restructure my code ... it was a cloning problem !!
Thank you so much MelvMay!!
That sounds consistent. I will do so. Thank you very much for the advice.
i had it like you said at first, but i lose the references in the editor when i made the clones......
Ok, get it to work !! I only had to make a few small changes in the EventInstaller ... Since the Awake () did not work for me, I had to transfer...
Thanks for your explanation. Yes, that seems like a good idea for the player. And the clones either? I'm still not very clear on what the...
Look this video i made... i found that there is some Awake() functions are executing after Start() function... it is a clon...it is the clons...
I've been dragging this error for months. I have no idea why it can be. I have updated Unity many times and it keeps showing up. When the error...
So your Awake methods are just adding a bunch of event listeners, right? Yes, That is. Are you expecting the code that responds to those event...
Ok, I have this Clases; First I was calling the AddSender (IEvent e) function from the EventInstaller :: Awake () and everything was working fine...
According to what I am observing, the normal order of execution of the functions of each MonoBehaviour class is like this. Class1 : MonoBehaviour...
Thank you so much for your help!!
I have a few scripts that reference a GameObject (player) through serialization. Now I see that this is a problem at the moment of making it...