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exploring new things with the model, new haircut(just a base right now, needs more variation), i'm going to model cloth for him... [IMG]
feloxy: that silhouette reminds me of crash bandicoot, looking good so far [IMG] Realtime render in marmoset, still doesnt have eyeballs, and...
Now it looks better with some dirt : D Learning anatomy [IMG] I'll break the symmetry soon to make him more interesting
Great vehicle modelling!! i've been offline for a long time so i decided to come back and post a close-up screenshot of my mage, still in...
Nesmo, the edge of the sword looks very good, it's simple and clean and you can feel the metal texture, the pommel is just the part that looks...
Refining the detail of the armor, the chainmail is still a tileable image without details : ) [IMG] [IMG]
More WIP images, the cloth is a plain color, i have to do the details : ) 5200 polys [IMG] [IMG] btw thanks for the kind words ^^
Great concepts clearrose!! Working a bit on the armor, right now the specular has no map, that's why it looks so "plastic" [IMG] [IMG] There...
[IMG] Armor WIP, the cloth is just a sketch, right now it's very pixelated : (
looks awesome! I'm doing a male base for a posible idea of a RPG :D , there will be a lot of races, including the humans with caucasian,...
Hi! the Glock has 5 parts, Barrel, Barrel case, Base, Magazine, and trigger, in that way we can animate the gun increasing a bit the polycount...
Hi! i'm the modeler of the zombie, this zombie was done in zbrush and 3ds max, the retopology has been made in zbrush, the actual polycount is...
Another WIP of the main character, the trousers are still simmetrical and the colors are just the base, maybe the head is a bit larger than it...
I'm the modeler, the character is still in an early stage, in fact i've just imported the objects into zbrush to start tweaking the mesh, after...
Realtime render of the first zombie made, 1120 polys and optimizing, there are going to be a lot on screen!!! [IMG] Still cleaning the textures
Amazing progress snowconesolid, there is a lot of improvement from one model to another : D [IMG] Working in a zombie, choosing the right...
I've started the head of the zombie again, now it has more human proportions and features, hope you like it!!! : ) Zombie-WIP [IMG]
Hahahaha thanks! i'll clean the mesh before i project anything ; )
Really good practices snowconesolid!! keep on it!! : ) did you make it with noise or a bump map? Doing some Beauty renders in mental ray, almost...
Still working on the "orc", need to refine the textures, the cloth looks so pixeled yet -_-'' [IMG] [IMG] Also he needs his sword!!! :P