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Oh duh, right. Since I assign values of world and screen in v2f, they really don't need to be in appdata at all. I think my confusion around the...
I see! So just to check my latest understanding: if I need to use TEXCOORD2 and TEXCOORD3 for other data in v2f, I can access the 3rd UV set via...
To better demonstrate what I'm seeing, I've trimmed irrelevant code from the shader and uploaded it as an example. I also added a few couple...
Thanks for the detailed reply! I'm still a little unclear though, based on what I'm seeing vs. what you've explained. You said my uv2 set is on...
I think the clearest way I can pose my question is with the help of an example. THE MESH: I author a mesh with 3 UV sets--the first (uv0) is the...
Glad to know I'm not the only one that noticed this, although I'm sorry to hear your users are experiencing it--it's worrying as a developer to...
Thanks Matt! I created a repro project and submitted it. Looking forward to getting to the bottom of this!
(Cross-posted from AR/VR (XR) Discussion) I recently upgraded my project from Unity 2017.2.1 to Unity 2018.2.4. The upgrade went smoothly, but I...
I recently upgraded my project from Unity 2017.2.1 to Unity 2018.2.4. The upgrade went smoothly, but I noticed that the appearance of a few of my...
Yes, I can confirm I'm on the Windows build platform. I zipped up the project and you can download it here:...
Yes, just ran through the process a few more times and I'm quite sure I did everything correctly now. Is there a specific log I can look through...
Hey mtshoen, thanks for the reply. Figured I'd start with an empty project to get my bearings first, so there's nothing there besides Oculus...
Just chiming in here to say that I was also unable to get it set up while following the doc. I'm using the 5.4.3xEditorVR-p3 patch, the latest...
Hi maart, The import process from Sketchup is handled by a C++ backend that we designed that reads model data directly from the .skp file. We...
Hi everyone! My name is Jack and I'm a programmer at IrisVR, a virtual reality company using Unity as our 3D renderer. Our application takes any...