A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
We use the same scene to support desktop, desktop VR and mobile/standalone VR and it works fine. As a disclaimer: we don't have much separated...
This is fixed in the latest Hubs 2.0
I'm getting exactly the same problem.
SuperFind: A replacement for Unity's GameObject.Find that supports CSS-like selectors and inactive GameObjects. It's free and open source. Docs,...
@superjayman The 2 second delay is most likely caused by Google, not this plugin, unless I'm misunderstanding something. Speech to text is an...
Hello @FrostweepGames Is it possible to "cancel" a recording so that it doesn't send and return the recording to google? We would like to give...
@castana1962 I fixed it. The problem is that Photon stores the Newtonsoft DLL in an Editor folder, which is compiled after regular scripts. See...
I'm running into the same issue as castana1962. Did you manage to fix the problem?
My solution only works for the aspect ratio of the window. When I change the aspect ratio the y-axis is wrong.
I have an approximate solution! I added a camera on a gameObject below the MainCamera, disabled it (although it needs to be enabled for one frame...
I haven't confirmed this but I believe the same problem happens when using "OnMouseEnter/Exit" and a VR camera. I'm guessing these problems all...
Have thought about that too, the problem is the person in VR will see the virtual cursor. (Keep the ideas coming please!)
I'm hoping that it will work with the camera "disabled" and therefore not rendering (stranger things have happened with Unity APIs...)
@mgear I'm going to try that shortly. I've also cross-posted this to the Oculus Unity forum:...
Yeah I think you're right re: VR distortions. I've had some really great fun trying to undo the distortion just by trial and error... Today's task...
@greggtwep16 In these screenshots I'm using a single camera set to both eyes. However, I have repro'd the same problem when I switch to left and...
Environment: - Unity 5.6 - VR is active and rendering to the HMD My goal is to raycast from the mouse into the scene, with a VR camera. When...
Hey everyone, I'm one of the developers for a virtual reality social world called Convrge. It's entirely built in Unity and works with and...