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The problem is your constructor. Because you have no default constructor (public Waypoint()), it's going with the constructor that has all default...
You're not getting a rotation you can understand by itself, because transform.rotation is a quaternion, so when you get transform.rotation.z...
Depending on your target platform, you could theoretically use Harmony to set up callbacks anywhere you want.
Not sure why people keep telling OP not to improve their skills, there are other important considerations besides whether code works. Readability,...
Here's some notes on your code: First off, static fields are generally considered Bad, although it's a sin we all wind up being guilty of...
Just run your test on multiple frames, and choose one where the editor hasn't lagged.
A string is an array of characters, and can be directly treated as such. string charArray = "asdf"; Debug.Log(charArray[0]); // "a" Edit to add:...
Stopwatches aren't a very good way to profile, either. For best results, use the actual profiler you have built into the Unity editor. It's easy...
We need more to work with than "didn't work" to help you. For example, did it cause an error? What error, specifically?
You can remove the cost of "sanity checks" by making an Update manager that's subscription based, and simply managing subscription/unsubscription...
After a lot of work, I've got an early version up on my GitHub at https://github.com/DameonL/Serializable-Collections-For-Unity Any suggestions or...
You can now find a working version of Serializable Collections for Unity on GitHub: https://github.com/DameonL/Serializable-Collections-For-Unity...
On the off chance you're doing this because you're confused by the version numbers, for the record, .NET Standard 2.0 is newer than .NET 4.5 by...
Presumably they won't all be on the player's screen at once, so you only really need to load as many as you can see at one time.
HashSet is also useful if you need a list of things where you'll never have a duplicate, but you don't care what order they're in, because...
Not sure where you're getting that definition of PackageInfo, but if I look at the class in Visual Studio it shows it declared as public, not...
This is incorrect, actually. Searching through a List to see if it contains a string takes longer as the list grows, meaning it can take quite a...
It might help if you thought of it as a "filter" box rather than a "search" box. You're not searching for objects that meet your criteria, you're...
Typically, anything in the Library or Obj folders can be discarded with impunity, and will be rebuilt by Unity automatically. You can even delete...
There's another method of dependency injection that's usually completely overlooked when we talk about dependency injection and Unity. This may...