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Alright thanks Seant.
Just posted a new thread for this, we would also like to know about any updates or fixes please.
Hello, I was wondering if unity devs could give us some feedback on the following issues? Thanks....
oh my bad about the forum post. I will re-post it there, its too bad this is very important for us.
Hi any fixes for these identical issues?...
Hi Andy, While we are working on finding a workflow for this, meanwhile I thought i'd try my luck in trying to explain what Roy was asking...
We have recently started using state machine and importing animation clips inside our project. Here's some feedback so far from our experience...
Think ripples on water surface shader on foot contact. Any way to tell a Shader Forge shader to run an effect based on location of an object on...
Thank you very much guys! We truly value and appreciate your hard work and support to the community here especially to some of us newcomers....
@Adam I understand, and I agree, however please keep in mind that sometimes procedural or auto tracking or even blending is not enough. For many...
Hi just started using Stack v2 Beta, Maybe a bug report or not. Gamma and lift values affecting the scene at all times globally regardless of...
Thanks for the help, I agree Cinemachine isn't the way to go for me which is why i never looked at it in the first place until it was mentioned...
Hi Jacob, I have a specific situation and was following what @Gregoryl mentioned. I understood that I have to have an external camera script on...
I still have a few things that i'm struggling with. I managed to link up the external camera to a virtual one, but i'm unable to make the post...
Hi, sorry to keep bothering you all with this, but i'm running into a problem with Cinemachine from the start, when i create a virtual camera it...
Thanks a ton guys truly appreciate it! I didn't try Cinemachine yet, I could find little documentation about it (I guess all the auto tracking...
Quick update: We managed to make this work with our own script that can update the editor view and the gameplay at the same time, this allows us...
@Gregoryl Thanks for the reply I appreciate it. The fact that we are controlling an asset this way when it comes to the post process profile and...
I've posted couple of times already but maybe this is the correct thread area. How can I control animate depth of field and/or post process...
Sorry for bumping this thread, but i'm just frustrated cause I can't find any docs or tutorials about this. I mean Unity gives us timeline editor...