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I'm trying to have sharply pixelated lighting for a surface and can't figure it out. I've been messing around with real time and baked lighting...
DUDE, you're a hero! Both of these will help a ton!
I've been trying to get/set the x axis of the FreeLook Camera so I can set the angle of the camera to the same as a Virtual Camera when...
I just figured out why. Never mind. It was after return. Thank you so much, this will help out a lot!
I tried adding ref to float buffer as shown in the code above, but I get an error "Unreachable code detected" now
Okay, this makes a lot of sense. Can I still set values in the function based on the ref variable as if it wasn't a reference?
I'm trying to to add a buffer to my jump input on my game and I wan to use function because to code will be the same ever time, the only change...
Okay, thank you so much for the help. Okay. Thank you so much for the help!
I need help. I can't seem to get this to work. All I need to do is connect an image here to the vertex position in my PBR Master node, but...
Okay. That will be useful in the future. Thank you so much!
So the thing I was missing was Mathf.Deg2Rad. I just put it in Mathf.Sin(moveAngleRelative * Mathf.Deg2Rad) like so and it's working as intended....
I can't figure out a problem I have. It goes like this: Let's say I have an object (2d for simplicity's sake) at (0, 0) and i want to move the...
Well it looks like I'm going to have to just learn to make my own then. I've already been looking at tutorials as a start while waiting for...
This is vary useful, and I'll certainly look into this, but I was more talking about texture distorting rather affecting mesh/vertices. It sounds...
In a [video I watched] about Super Mario Galaxy, this guy talks about something called a "Displacement Map". I can't seem to find anything about...