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Thanks! you solved my mystery
Thanks for your explain. do you mean StructLayout perform different between "long term storage" and "short term storage"? but seems that it did...
A1[] aa = new A1[10000000]; for(int i = 0; i < aa.Length; ++i) { aa[i] = new A1(); } I've called "new" operator to allocate the memory of...
[StructLayout(LayoutKind.Sequential, Pack = 4)] public class A1 { public int aaa; public byte c1; public byte c2;...
Some times I received the warning that "uuid xxxx is already used in workspace, so change it to a new value xxx", but some times there is no any...
months ago, I found build assetbundle a couple of times will generate asset bundle files which have different MD5 value. And there is no source...
Thx your reply, maybe it's a good solution. But we have hundreds download channels in Chinese android market which many of these can not specify...
Multithread-rendering brings a big performance advantage to our Android game. but we found it would crashes occasionally on some devices. So we...
Oh, I've found it!
Thx for your quick reply, where can I find 5.3? I can only find download link of 5.2.3 and 5.2.3p1 and homepage.
Our game has a big amount of assets, and a complex build pipeline. 32bit Editor can not afford the memory support, it often crashes at building...
I'm trying build an assetbundle which include a UI prefab. [ATTACH] The only thing in prefab was a gameobject was a Sprite Render which...
Current keyboard is a full screen interface. how can I use the key board like this ( When click the text field): [IMG]
We use shuriken particle system to make effects like laser, if the emitter point is out of screen, the particle was not rendered, but we need it...
Hi, I am confused about the serialize mode "Force Text", I know asset will be saved as text in Editor and repository by this option. But about...
Hi, I'm confused by the description of vertex-lights in "Forward Base". below is the code of function "ShadeVertexLights" in "UnityCG.cginc"...