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I can't see to find what's wrong with my code. Currently I've finished the 3rd video on the inventory, which means i can equip and unequip via...
Is this still in development or are you guys concentrating on the third person cover asset now?
Do you have a 2.5D example I can look at? The asset says 2D and 2.5D but the videos seems to be all 2D. But it looks great, from what I can see...
Looks really cool, been looking at mesh deforming assets lately. Questions: Do you have a squish type of effect? Can you stack image deformers...
I guess FFD is now off the table.
I guess, there goes ffd.
Any recommendation of limiting movement? An example would in MGS5 at the beginning, you can only crawl slowly in a given direction or backward...
Though, it already has a top down option I believe.
Yea, I'm in the same boat. =(
Last I emailed him, is that he's working on the collision and that he hopes to have it done by early 2017.
What do you mean with two handed animations? It doesn't come with it, but it wouldn't be hard to replace the animation with two handed ones.
https://www.assetstore.unity3d.com/en/#!/content/45131 It's UMA asset that apparently integrates Ork, Invector and such.
Cool. Are you using uma dk integration or did you connect them yourself?
Yea, I just got the email back stating just that. On the one hand, yea I'm happy for them, and maybe they'll have more support. But yea, it was a...
I sent him an email to ask, so lets see if the author replies. This is kind of sudden, especially with the features, he was talking about.
IIRC, yea, you can squasha and stretched, but it's not that well done right now. Since it is all dependent on the bone. Vertexes are going to be...
That looks like the right hand is aligned to the center of the collider. While the left hand is just part of the animation.
I didn't mean to suggest that it did. It's just that, I've played around with some platformer stuff using rootmotion by curves, and the character...
How does this asset handle root motion?
Question about baking animation... though this might be more of a generic unity question than an anima2d one... Is it better to bake the animation...