A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I had this error after installation also. "poly2tri.cs" is a directory and the ".cs" suffix if probably confusing the compiler. I just renamed it...
I think I found a way for using the Bone Builder output as a prefab. The inability to save the avatar is not an issue because it is rebuild by...
Thanks. I could probably use the default Bone Builder output. It will just be less convenient. I haven't seen the terrain movement problem with...
I am using Invector's Shooter template which builds on top of their melee template - so they share the same code. I do not have any event...
It's called by Invector's Shooter template controller creation wizard. After using the Bone Builder I switched the Animator.avatar value and used...
I tested replacing the avatar with Male_unifiedAvatar but calls to var rightHand = animator.GetBoneTransform(HumanBodyBones.RightHand); would...
I'm currently creating the character with recipes sets in a DynamicCharacterAvatar component attached to a GameObject. I'll try it out. Thanks.
I found the FBX avatars. I'll try using them. Do I rebuild by calling DynamicCharacterAvatar.BuildCharacter() in the CharacterCreated event...
After using the Bone Builder an "Animator" component is created in the selected GameObject. The Animator would have the "Avatar" value set. (The...
Thanks for the reply. I created a new Unity project, added the UMA_DCS, added a new empty GameObject, added a DynamicCharacterAvatar component,...
Is it possible to save the avatar from the "Bone Builder" output from the 2.7 Beta 2? When I create a prefab with this output it does not save the...
I might be confused on use of receipts -- need to look up more on using it. I did try with other existing receipts from the circle button and got...
Okay, I see - the grey character image is more of general reference. I thought about it. The animator controller value is easy to set and not a...
Thanks guys for the work on 2.7. I briefly tested the Bone Builder feature with Invector's Shooter character controller, FinalIk, and...
You can try exporting the demo without the dependencies. 3dforge described his Blueprints export method here - it does not include the copyrighted...
Thanks for the replies. That's great news - I look forward to the 2.7 release. I looked into UMA Power Tools. But UnLogick's reply in seems to...
Hi Guys, Is there a way to save and load an UMA character with an already created avatar? Many other assets from the Assets Store require the...
My current approach with UMA is to use DynamicCharacterAvatar and listen for its CharacterCreated event. When this event handler is called the UMA...