A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I don't think so. I believe you need the game's source code to do that.
Are you asking if the creator of Kerbal Space Program will be able to port their PC game to Unity-for-PSM?
So even with the Preview, you will be able to use RenderTexture now that you know that it supports Unity Pro? Or do you still have to wait for...
So your game is currently running on iOS or Android with RenderTextures without the expense of Unity Pro? Can you please breakdown the...
I understand those reasons, but now with Unity-for-PSM, I'm wishing that they start porting since they don't need Devkits and licenses now....
I'm not a developer :) I just want to see what games Unity developers will bring to the Vita. When Unity was announced for the Vita, I thought...
Right. I didn't think about that. So just post things you're ready to promote I guess.
Titles that are already available on other platforms that you're currently porting to Unity-for-PSM are fine too.
Well, I was just re-iterating what Mark Cerny said.
http://us.playstation.com/develop/ If you're an Indie developer, the easiest way is to tweet @shahidkamal Well, if you're going to become a...
Native Vita development (Unity Vita, Unreal Engine Vita, etc.) requires you to pay for the DevKit, sign NDAs, etc. Unity-for-PSM doesn't require...
This is what I understand from what I read http://beta.unity3d.com/download/psm_public_preview/UnityJapan2014-Introduction_to_Unity-for-PSM.pdf...