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Hi, send me a mail with your invoice number to help@elendow.com and I'll send you the package :)
Hi again, I solved the bug and submitted a new version to Unity, I'll notice you when it's approved. Thanks again and sorry for the inconvenience.
Hey, sorry for the troubles! That is a bug that only happens if your RectTransform and some of your values on the RectTransform are 0 and is set...
In such case, the script detecting that "SpawnSFX" or "SpawnParticle" dictates what SFX or Particle needs to be spawned, the action contains the...
Hi again, I understand that strings is not the best, but this is intended to be a generic system, I can't make an enum that you can expand...
I don't see a need to add parameters to the actions. The actions aren't mutable so the parameters will be always the same, you can have those on...
Of course. Now, when you create animations, you can add an action (or multiple actions) to a frame. [ATTACH] In your code, you can suscribe to...
Hi everyone, A new version of Spritedow Animator have been uploaded. BEWARE, THIS VERSION IS NOT COMPATIBLE WITH PREVIOUS VERSIONS OF SPRITEDOW...
I'm using the Spine Runtime approach to the events defined from the editor. Now, the animator has a UnityAction called AnimationAction. You can...
Hi there, The problem with actions defined on the animation is that I cannot serialize an event with its reference. A event system that you can...
Hi there, I'm no expert with the Job System or ECS, so it will be very hard for me to add it, I'll look into it but no promises, thanks for...
The update is now live, the changelog shown in the store is incorrect, I had some issues with the backend, but the plugin is correctly updated.
It works correctly when the game FPS is higher than the animations FPS. I submitted an update to Unity and its pending review, this is the...
[MEDIA] Is this the result you expected? I'm skipping frames, checking the events of the skipped frames in order to not lose those (so they can...
I'll check if I can made the frame skipping system.
Hi again, I've tested the animator at a low FPS and it works as intended, there's no frame skipping and the events work just fine. Obviously the...
Hi there, Im going to run some test and check if I can get a solution to this. I'll update you if I find something.
Ok, the problem is that you are destroying the Animation asset but not removing it from the list. You should call the initialize method again with...
Hi there, I don't quite understand what are you trying to achieve. Could you give some context? Thanks :)
To be honest, I had the same need some times but I don't think its something that has to be in the animator itself because it goes... against the...