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I'm designing a simple multiplayer game with Normcore, and I was wondering whether this is an adequate method of removing players from the lobby?...
Resurrecting this thread because this is still a reproducible bug, PageUp and PageDown keys still cause a multiline input field to scroll....
this is more for anyone drifting through, since I imagine you've all now found a pretty nice solution, but I believe I have a relatively simple...
Sadly this issue is still occurring, and since I now require OnFocus - Select All to be deselected, it appears the input field still implements...
Thank you so kindly much for the swift response! Having run a few tests both in-editor and for Windows — it appears this only occurs when the...
Noticed similar behaviour occurring on version 3.0.1 Multi Line Submit appears to insert a new line on Enter, leaving the input field in a fake...
Thanks so much for looking into it, and for producing such a swift fix - this is so lovely to hear!
Hello, I'm currently designing a custom text editor with Text Mesh Pro, and discovered that custom letter spacing possibly seems to break when...
You'll have to excuse me for using basic language, I'm still pretty naive about this and struggling to find the right questions to ask. Using...
small question, It's been noted above that it's possible to generate textures after the opaque and transparent render pass; IAfterTransparent and...
aw, fiddlesticks though disappointing to hear, thanks so much for letting know
Hello, This is such a small question, but was simply wondering if anyone has had any luck with generating a texture through Graphics.blit with...
Mmm, I wouldn't see why it wouldn't. It's effectively unlit from a visual perspective anyway. I'm going to be meddling with a code a little this...
I guess I just wished to reach to thank you for all the dedication and commitment that must have gone into this, since it's truly been a stellar...
Mmm, From what little I've messed with it doesn't appear to work within orthographic, possibly because you simply need that perspective depth...
[IMG] The final shader, as witnessed within the unity build As it were, I've since figured this out and have discovered a fair bit about Depth...
Thank you, that's actually been really rather beneficial and insightful! I've since been doing a little reading, and I think I'm quietly coming...
[IMG] Good morning, afternoon and (possibly) night. I suppose I'm merely here because I've discovered myself with a rather peculiar shader wish....