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Hey @Rene-Damm! So I've seen a few different reports about present and future support for XR in the new InputSystem, and I wanted to ask you for...
Update: I had 3x sensitivity set on the axis bindings in my Input Manager! I thought that GetAxisRaw circumvented this, but apparently it doesn't;...
We're making a project that's launching on all the Android-based VR platforms -- Daydream, Oculus Go, Oculus Quest, etc. -- and we're using...
So @Matt_D_work, I'm actually getting an error when I add "com.unity.xr.legacyinputhelpers": "2.0.0" to the manifest.json: An error occurred...
Hey @Matt_D_work, does this package listed on the Unity website have any bearing on the roadmap to get 3DOF arm models supported with...
Hi, Julio! I've also applied for the SDK under the name "Brendan LoBuglio" and the email brendan { a t } freeformlabs {d o t} xyz. Let me know if...
Hi, there! So I'm noticing a specific issue when pausing: if I start a SafeCoroutine, let it hit a `yield return new WaitForSeconds(10f)` wait...