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Hello people, I've added a kick animation to the PlayerMelee script from DanielSnd. Below the modified code. [SPOILER] [IMG] just add an...
Allright here's what hapening. [img] when I press the grab key, the object just fly around the players hand. It should stick to "PlaceToCarry"...
is there a way to stick a pickup lets say to the hands of the player and not just floating above the head?
thank you very much Besus. It work very well now. here's the code for others to see void Update () { //If we're not currently...
Hi Besus, first thanks for your reply. I'm having trouble aligning the player to the ladder. I added the raycast hit but it does nothing....
hi people, I'm using the climb script DanielSnd provided. Need to change the player's rotation to always facing the ladder. See below. [img] Thanks
Figured out. You have to make sure your moving platform and box collider are both at x rotation 0. The player model needs to be on top of the...
thanks but I figured out and this is what works best for me ......... else if (onJump == 2){ Jump (thirdJumpForce);...
Hi Greg really nice work :) Just one question, how do you reset the onJump after you jumped the third time? I'm asking because after I jump three...
Hi again Johny quick question, the EnemyBounceAndFallInput script. If I do Debug.Log(direction) it always returns true if the direction of the...
Hi Johny suddenly I'm getting this error NullReferenceException: Object reference not set to an instance of an object SetUpPhysics.Start () (at...
hi guys one more question regarding simplehealth script. I have a gameobject as parent of three characters. I can swap the characters depending on...
Hi again I'm now able to swap characters, just need todo when a character gets active, he should face in the same direction the disabled one was...
@Xevoius thanks but I forgot to say I'm doing a 2.5d with 3d models
hi again Johnny having two characters would not be my first option cause it kinda conflict with the health system. I have my character set up...
so basicly what I need are two states. check if character is small then apply the settings. if the character is big again, then change the values...
you mean somewhere here? thanks for your help :p /// <summary> /// Raycast collider. The main collision object. /// </summary>...
Hi Johny how would I change the size of my character at runtime like in mario games? You know small mario and big mario? thanks and great work so far