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I'm running into the same issue as well.
The problem isn't that the particle system doesnt work with the Skinned Mesh Render (that works rather nicely), its that, while the emmision is...
Managed to work around the problem using a primitive shape for emmision rather than a Skinned Mesh Renderer. It seems using a Skinned Mesh...
Hello. After updating to Unity 5.3.3p1 to use the particle system with Skinned Mesh Renderers, I now I have a very annoying and immersion...
So, based on what you've said, I tried to remedy the large memory usage by removing the undo/redo functionality via code and any sort of historic...
This is a great editor, though I managed to find a memory leak while editing tiles. Modifying large amounts of tiles ramps up the ram usage and...
I've recently begun creating a top down Unity2D project, but the grid scripts seem to project the grid on the z axis, wheras Unity2D only uses the...