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i thought code generation is a no-no too? if shiva is allowed to compile to c/c++/obj-c then unity can do this too. someone "just" would have to...
mono's support for managed c++ (if that is what you meant) is very bad. http://www.mono-project.com/CPlusPlus but maybe the language guru and...
i think a non-mono unity would also make the webplayer impossible. c/c++/obj-c are unsafe languages that can't easily be sandboxed.
yes, i would evaluate oolong and sio2. i have no problem with a blender pipeline. or maybe i even would work on a simple engine on my own (with...
what are you talking about? ...removing mono...? :p mono is one of unity's biggest strengths. if they get rid of mono then they can say goodbye...
of course it would be possible for unity to go the c, c++, obj-c route but this wouldn't be unity as we know it anymore. the editor is build...
yes, open source people like to have every library in one place and no duplication but i wouldn't really say that this is against the design of...
blender supports GLSL shaders in the viewport if you mean that by high end graphics features. no problem either... blender contains most...
that it is a big problem to support all the linux distributions is hugely exaggerated most of the time. some people talk like they are independent...
but the frustum culling gets done hierarchically with some tree structure like octree, right? and there also is front to back drawing? there...
i don't mind the unity logo at the loading screen at all. but the watermark is a bit more problematic. it has the graphical issues i mentioned...
i know this is a bit silly and pedantic but i think the watermark in the indie webplayer needs some graphical improvement. :) the outline of...
i think this simply will enable using opengl in the canvas html element. i am looking forward to it. could be very useful for many things like...
i prefer blender but how about truespace?
that the whole unity pipeline is based on fbx concerns me a little. :P i am not an unity user yet but does this fbx pipeline really work...
there also is glintercept. capturing meshes, textures and shaders is as easy as taking a screenshot.
i know this thread is old... :) ...but i just noticed that sharpdevelop can convert c# code to boo....
http://en.wikipedia.org/wiki/Managed_JScript#Managed_JScript how about this?
maybe it uses directx for sound or input on windows but i don't think direct3d gets used for rendering.
for c4 you have to be a c++ programmer, with unity you can use much easier programming languages. that's the most important difference in my...