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let's teach light how it should work then
Ball Balance :)
with the right resolution you can't see through baby
we have this [MEDIA] thinking implementing this for games, will be interesting, aren't we bored yet for 2d screens ? I bet that hologram...
Vector3 Multiply(Vector3 a, Vector3 b) { return new Vector3(a.x * b.x, a.y * b.y, a.z * b.z); } Vector3 Transform2( Vector3...
Mirror is the best for me, it's easy, and open src
sorry sorry I'm really sorry :( I'm crying I apologize to all of you and to the author, it's a good video, I was wrong, I thought that was a troll...
found this def change_basis(coords, new_basis, old_basis): ''' Change the basis of coordinates to a new basis. In a regular structure we have the...
sorry :p
just like parent and child, I wanted to do it from scratch [IMG] any math behind?
you're hierarchy is horrible, why not to use this simple 1 assuming that rig 1 is multi aim cst, rig 2 is two bones Ik, rig 3 multi parent cst,...
now! answer the question in my post thread too ;)
yes it's possible, attach a rigidbody or a collider, to the source Target (example two bone IK), you generated a reaction, satisfying ?
Suppose we have 2 states, one has 0 weight rig, in the transition process, in the next state something happens, I don't know what interpolation...
mirror
that was a joke :) actually it's unity that takes 3min :37 s to open. not the IDE I love VS so bad to change it
when the Label shows up the first time on the message box of unity : "opening Visual Studio, this may take some time" shouldn't the team of unity...
I feel you
porn sites, it's not allowed to put porn, so I put x
don't you agree ? helps sometimes, and sometimes not.