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You can find the getting started guide here http://code-beans.com/UltimateIsometricToolkit/documentation/gettingstarted/#the-isosorting-component...
You'd have to load the Object from the resources folder with that string value and (safe) cast it to IsoTransform and pass that as an Argument....
You could use the AstarAgent Script for that and feed in the target position via ray-casting from mouse position into the scene.
Yes this asset is still supported. However, the best way to reach me is via email. :)
Hey, it does not come with Tiled map editor support right now. You'd have to manually add object to the scene.
Based what @LittleRainGames mentioned you have to tweak the the css a bit. You can find the ccs in TemplateData/styles.css Edit line 2 as follows...
Hey. I moved most of the documentation to http://code-beans.com/UltimateIsometricToolkit/documentation/ I just added section on how to add...
There is a new documentation online http://code-beans.com/UltimateIsometricToolkit/documentation/ I hope that helps.
Hey @cagezero Yes there is an algorithmic approach at least when dealing with isometric and dimetric sprites. TL; DR desired PPU =...
version 2.2 went just online [IMG] [IMG] Changelog: Support for any orthogonal projection (isometric,dimetric & trimetric) A* Agent bug...
There are too many variables here to give you a definite answer like: What is the target platform and how much ram do you have max?(on mobile the...
the new version 2.1 is now avaiable. It comes with A* pathfinding support New sorting strategies better physics support new Documentation...
retweet [https://twitter.com/KenneyNL/status/773828541028954112] to win a free voucher code in the next 2 hours
Lite version now has a public github repo free of charge.
Big thanks from me as well. Unity staff should look into this!
Hey I am stuck at a similar problem. Do you have any resources about the native c plugin route. JSON serialization just seems overkill. cheers!
This will help https://github.com/AlexSTV/uPaddingBleed
What you are looking for is probably texture bleeding. Unity uses black to fill out the blank area on the sprite sheet. When using filtering you...
bump
@soulburner I tested the other asset too. Isometric 2.5D toolset uses a topological sorting on a per frame basis given that something in your...