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Rigidbody or Character Controller? If you're using a Character Controller correctly, this issue is resolved with the default implementation. But...
As MelvMay said, it's simply not worth reading plain-text code. I will say that if you get the tangent of a raycast hit from the player straight...
I am out of town for the holiday but I do not have this issue in my project. A few things -- 1) Set Minimum Move Distance to 0. I have no idea...
Solved! The problem was actually outside of the code I provided, in the Update() function... Vector3 delta = m_Velocity * Time.deltaTime;...
On the deceleration/acceleration code, it *should* be good. It's the same code I use in Unreal Engine and it works if I have it in fixedupdate....
I don't mean to be condescending, but the amount of bad information I'm seeing on FixedUpdate() is...well it's a lot. The most common claim I'm...
So if you print "Event" at the beginning of your OnLook(InputValue val) function and you print "Update" on your Update() function you get like 8+...
Just finished this tutorial https://www.raywenderlich.com/7630142-entity-component-system-for-unity-getting-started#toc-anchor-001 Obviously,...
Bump? Have been playing with quality settings but can't get it fixed.
Hey, Just launched the editor and noticed I'm getting some weird behavior when it comes to the little preview icons on assets. If I create a "3D...