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Just a note to keep in mind, at this point unity's webgl player does not run on mobile devices.
Have a look at the free obj importer on the asset store. I have just done some tests with this and seems to do what it says....
Any news on this? It's very inconvenient having to turn it on every time starting Monodevelop. @ptr0x did you manage to find a workaround for...
Maybe related, I noticed that when rendering shadows & dynamic batching enabled, the dynamic batches are 'broken', they produce shadow artifacts....
That sounds like a smart solution, and totally do-able. We are doing something similar but then for rendering realtime simulations (just not on...
Thanks, bit late though for us ;). In 4.x we've managed to get around this using a DX11 wrapper dll. Let's see if we can get rid of this now :).
Seems some progress on this was made, has anyone tested the 'fix' yet?...
Thanks, I would really appreciate it! Keep up the good work!
We are using the ceto ocean with our custom warping and blending solution (for multi-display and dome projections). In some situations we need to...
Here's another test project which reproduces this issue. Just change the keystone settings on the script attached to MainCamera. You will see 1....
I'm experiencing a similar issue when setting a custom projection matrix. I was wondering if there is any news on this issue. I noticed that, at...