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Nevermind, the answer is RTFM. https://docs-multiplayer.unity3d.com/netcode/current/basics/scenemanagement/inscene-placed-networkobjects
Apologies for the newbie question, but I am having trouble finding a clear answer and not sure I am doing something wrong. If I stick this in a...
Is this a requirement? In other words, is it mandatory that all synced code or changes be attached to a spawned Network object? EDIT: Found my...
Someone posted a workaround for this somewhere and so far it works every time for me. My tiny project very suddenly started doing this as well...
@Kurt-Dekker Ah understood. I tried a some things based on your suggestion but couldn't get that to work for my setup. I only need the initial...
If you mean the raycast always finds the collider it is inside of first, I'm getting around that by using the layermask so that it ignores itself....
I'm trying to very roughly find the contact point between two 2D trigger colliders using a raycast since triggers don't give me contact points. I...
Sorry about that UnityMaru! And thanks Luis I will be in contact today.
Hello everyone, I am using the ProCamera 2D for the first time, primarily for the pixel perfect features. My screen resolution is...
Well sounds like you're getting closer :) I did a search for a random character png file, dropped it into Unity and scaled it down. Default...
Hi rpuls, I'm a game dev newb so I might be wrong on this but I figured i'd take a crack at answering if for no other reason that to confirm my...
Perfect! Thanks a lot to you both :)
When you visit www.unity3d.com, there is a dimmed montage of games being showcased. I think its also updated fairly regularly. Is there a list of...
And there it is :) The trigger example is what I needed and its responding as fast as the Legacy Animation setup. Perfect! Yeah I know this isn't...
I've attached the remade package in Unity 5.4. Feel free to download this version and 'import package -> custom package', then open the scene and...
Hi Fabian-Haquin, Thanks for looking into this! I exported it using the Unity 5.5.0b3, sorry I should have mentioned that (perhaps I shouldn't be...
Oh btw, for anyone trying this, just tap up or down for vertical input, and don't tap again until the cubes have come to rest :)
Hey all, Unity newbie here. I have a timing based game where an animation plays on user input. The time between receiving input and the animation...