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Hi all ! Well, maybe it was my mistake in my previous post, but now i'm able to use Mµ again with Unity 3. Of course, i've tested in standalone...
Thanks a lot Yann ! This tool is fantastic and very usefull !
Hi all, For me it works fine with a simple .C4D file inside asset folder... But the first time, it's necessary to run Unity as administrator to...
Hi all ! It's an old post but i wanted to inform you the Mµ tookit seems to not work anymore with Unity 3 (Beta 7). Even in standalone player...
Hi all, First, sorry for this newbie question... I'm trying to create a navigation system to look around an object in every direction like...
Hi all, First, thanks for this topics. After my first test, I wasn't sure it should work. You give me the strength to continue my tests....
Thanks a lot slipstream for this fantastic tool !! That's exactly in this way i wanted to work with Unity. You have opened for me the first...
Well... Then sorry for the bad information... Anyway, manual FBX export isn't a very big work. :wink:
I don't think so. It's a problem from Maxon under MacOS and Windows. Not a problem from Windows only. Since Maxon has modified his FBX exporter...
Hi, I read here on the unity website it works only with C4D 9.5. With C4D 10 or 11, you should export as FBX file in the same folder than your...