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I am facing a bug on the Quest 2 relating to TMP_InputField deselecting itself when shouldHideSoftKeyboard and/or shouldHideMobileInput are set to...
I am facing a very similar bug on the Quest 2. Digging into the TMP_InputField code, it really feels like this line of code in LateUpdate on line...
And I found the problem. Turns out one of the assets I downloaded had a script using the class name Button. Removing that asset fixed the button...
Well that was a silly mistake. The script is attached to the GameController object, which of course doesn't have a Button component. Thanks for...
I am working on a dynamic menu builder for my game using the Canvas UI elements. The problem is, when I go to add the button to the panel I set up...
Edit: I updated the title because it had nothing to do with what I ended up asking. I am working on an isometric, grid-based movement system for...