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There is something wrong with the asset store today both on the website and in editor. This issue is happening on multiple accounts. The order...
Is it possible to use this engine for a destruction derby style game - interested to do one of these with 4 players, all on the same screen, and...
It says in the asset description that this is supported in VR for Oculus Quest - does anyone know if it can run at 72 FPS on the Quest 1? Tested...
Is there a way to specify if a baked light map texture is compressed or not? I noticed that I'm getting very pixelated light maps on some surfaces...
I figured out the issue right after sending this post - I had some hidden assets that had labels so I couldn't remove those labels but also...
I have some old un-needed Labels and would like to remove them but don't see any place to remove them entirely as a label option (if it's a...
I'm curious if there is a best recommended version of 2019 to use for this - given that I'm finding bugs in the version I'm using of 2019 (2019.2.9f1)
Also finding bugs in the weapons scene - getting this error when I fire: NullReferenceException: Object reference not set to an instance of an...
I wish there was a way to download the older release that supports 2018 as well - other assets have supported similar things - it seems like that...
In Unity 2019.2.9f1 - fresh install encountering a number of issues with the demo scene/demo project: The mouse cursor is not locked by default...
I have version 1 of Gena and have two questions - I am spawning zombies around the player at run time - but want to ensure that they always are a...
Its a shame that this product is not seeing the support it needs. I actually was able to just use it fairly effectively to get a VR project...
@opsive We are getting an error where behavior designer is causing errors preventing us from loading a scene using a simple script from a button....
@Lanre Evaluating use of natcam for an ar project - and thus far have been unable to get it to work on an galaxy s6 on android vs 6.0.1. I have...
Yeah - this is really frustrating...
@EnoxSoftware - how easy would it be to map the landmarks to a custom 3d model - and real-time update the models shape - either to bones or...
@spike1 are shaders created with Shader Sandwhich 'portable' so that they can be used and exist in a project without the Shader Sandwhich asset...
Awesome - thank x4000! BTW - your reviews on the Asset Store are super helpful!
@Amplify - are shaders created with ASE portable so that they can be added to other projects without the full asset / editor
Hey Protopop - just wanted to give a shout-out because I really enjoyed your Brightridge and was surprised to find this thread when doing a google...