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I was raycasting from the main thread in a MonoBehaviour's Update function and accessing the collision world from a property on a system that...
Sorry to be annoying, bump
I'm experiencing pretty consistent crashes with no clear cause when raycasting. My scene uses no dynamic physics bodies and I raycast purely for...
did you figure out a solution for this?
I’ve experienced the issue once now in several weeks time, instead of 15 times a day. The workaround is what I’ve just described of splitting my...
Something I’ve found extremely effective is to split my project up into smaller assemblies. This appears to make domain reload when recompiling...
which version did you upgrade to?
I actually read through that thread pretty extensively before posting this one Unfortunately, I’m stuck with SerializeUtility APIs for now. I’ve...
Thanks for the reply. I'm serializing all entities in a query at once using SerializeUtility.SerializeWorld. Is there a specific TypeManager API...
Hi, I'm currently running into an issue of which I'm having trouble finding much help for. I have multiple components which point to an Entity in...
Did you ever figure this out?
Is there a reliable fix for this? I am currently using a VPN and using a personal license activated in Canada, but living in an asian country (not...
FWIW this is what I'm doing to experience the issue: 1. Load scene A containing a subscene with many prefabs 2. Create a new World inside scene A...
Did you ever come to a resolution with this one?
Sorry to necro this thread, but I have a related question. I'm able to connect one (1) local client just fine, but creating additional...
I'm currently experiencing a related issue with children (submeshes) of a prefab not inheriting their parent's transform. The parent has a ghost...
Bumping this thread because holy hell is this bug annoying. I have to restart Unity every ~15m and delete the Bee folder just to get Unity to open...
So I ended up writing a little utility which isn't perfect but seems to work well enough so far. It operates on this Identifiable interface which...
Hi all, apologies if this has been covered already. I've noticed there is quite a bit of repetition across my systems which seems non-obvious to...
I have this exact problem. Did you ever come to a solution?