A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Thank you for the helpful response!
I recently tried to do a deep profile of a standalone build (same machine). The CPU times were non-sensical, e.g., 450ms in one frame were in 8...
If I exit out of the Steam application, my Unity editor also automatically closes unprompted (it does give me a chance to save, but I can't...
That was it, thanks!
(I've tried searching for this, but all results are people not realizing that the Inspector shows localposition instead of global. I do know...
The agents' rigidbodies have drag, so they do slow down if their forward thrust isn't maxed out. I've gotten them to find the reward by making...
In my latest experiments I'm trying to train an agent to reach and hold a specific velocity as quickly as possible using 3D physics constrained to...
I think you need to use Action Buffers which are only available in the more recent preview releases.
Thanks, that's very helpful! Changing the reward to discourage dawdling produced some obvious improvements.
I've just started experimenting with ML-Agents in the past few days and have some questions. My current experiment is pretty simple and loosely...
I've periodically run into this error with TMP_Dropdown when clicking on a dropdown for the first time in playmode: NullReferenceException:...
I'm seeing pretty bad performance in the table ListView, like a half second to refresh a table of 50 items. From the profiler it looks like it's...
Thanks for the reply, I'm glad to hear that it doesn't seem like an obviously flawed approach. I may test a monobehaviour approach for comparison...
In my current project (2D space game) I am sticking with traditional monobehaviours but using Jobs to handle some tasks that involve iterating...
I think I've found the solution: setting the rigidbody attached to the player to "Interpolate" seems to fix the problem:...
Thanks for the suggestion, unfortunately the effect is already set to Delta Time. I tried switching to Fixed Delta Time to see if that changed...
(This is a repost from the scripting forum that someone suggested I try here): I've run into a problem that's got me stumped. I have a standard...
I created a burning effect in VFX graph using world space particles. Here is a gif of it, slowed down: [ATTACH] I think it looks fine, ignoring...
Thanks for the reply. I should stress again: this is not my code. It is in a package provided and supported by Unity:...
This isn't my code, it's Unity's, so I'd prefer not to rely on modifications to it. I was under the impression that Awake should get called...