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Hi Got this working, without the Array attribute, ie. Making a dedicated draw, for a specific class. It works great for this one off scenario. If...
This works brilliantly for a Csharp code base, unfortunately my code base is in JS, I tried moving all of your code into an editor folder, however...
Also. Unity 4.5.5 P4 has trouble with iOS simulator (using Xcode 6.0.1 in mavericks) get 20 O linker errors, went back to 4.5.5 official release...
I'll answer myself, about the app size issue. Note this is not estimated store size this is actually on my device. Basically the version on my...
I don't own an iPhone 6 or 6+, but we've updated our app with Xcode 6.0.1 using the IOS 8 SDK to take advantage of the new screen real estate,...
Phew, thanks heaps for the feedback. Good luck with your plugins.
@ TheRaider. It may come across that way in the video, however the change from panoramic photographic environment to 3D World, is separated by a...
[attach] Q. What do you get when you spend 16 months on a 6 month project? (Full Time) A. Divorced , Not quite. You get "The Lost Diamonds"...
Just purchased this from asset store yesterday, amongst all the errors I've already reported with this 0.865 version, when I try to publish to iOS...
Yes, our main menu GUI is all 3D Objects for resolution independence, Looked very sharp in 3.4, however after our update to 3.5, it looks blurry....
Can I just use your editor, and access the waypoints from my code? ie. for cars to follow a track. In other words I don't want to use iMove I...
Thanks for the info we just had the lite version of our app rejected because of this issue. However our Full Paid version managed to get through....
BUMP Could someone please tell me if this is supposed to work on iOS, nothing in the Doco Says it shouldn't, but I Can't get it to work.
I have a project for IOS with small terrains and grass details on them. In the editor the detail grass shows up fine. On the IPAD 2 or IPOD Touch...
Installed 3.4.2 yesterday, and ever since, my iPhone terrain detail grass only shows up right in front of the camera like 1 meter away. Works ok...
Got it working, This only works for terrain I might add, because the light map is one big square texture. The example is not tidied up but it...
I got the material.color thing working, I had my material set to unlit (for a reason) on my object I tested it on.
I'm a newbie with unity, this may be a stupid question, but how do you darken a game object, I tried renderer.material.color=Color.black; But that...
Thanks for that TwiiK, pretty much what I had done, but your shader was the key, it still doesn't appear to alpha blend the texture over the...
Thanks, thats one quick and dirty way to do it, but may be a lot of work for free flowing shadows of mountains and stuff on terrain. Luckily my...