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Third phozox devlog :D [MEDIA] try the demo out here and give me some feedback if you have time :)...
Second phozox devlog :D [MEDIA]
it can be difficult to constantly keep the player interested in the action if things are always happening, having periods of lower action can be...
I am starting a development log series. Here's an introduction: [MEDIA]
i am also working on my project alone :D finding dedicated teammates who care about your project is impossible and the only other way is to have...
I do think a high skill ceiling, yet an ability to still be able to play casually is becoming increasingly important in modern shooter. Games like...
like what makes your game different and unique from other popular shooters
the polish is so good :O Incredible work man just wondering what are the usp's (unique selling points) of this project?
images not showing for me either
thankyou :D it looks a little cluttered at the moment due to the existing levels basically being a testing ground for each any ever model I make...
Ah that's a good point! [IMG] [IMG] Do you think this is better?, (i also joined together more of the bodies of water )
hmm many be its a little too jagged, i need to find a middle ground
how about this? [IMG]
thankyou for the feedback :) I hadn't noticed that and I certainly agree, while it doesn't look so bad from ground level the slope is noticeably...
I'm also working on a platformer, but from a very different approach. Awesome work and great style, very impressive :D
really nice work this looks really great :D
this looks awesome :O
[IMG] Phozox is a puzzle platformer with a strong emphasis on bright fun platforming combined with challenging physics based puzzles. The game...