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Just to clarify, when you say UGS Analytics SDK, it only means the new analytics and not the legacy one (ie legacy is UnityEngine.Analytics in...
If we are only using the legacy analytics still, will that still keep running under this pricing model or just stop when the transition happens?
Asset is working well for us so far, but just wanted to point out one minor thing: in GridAdapter.cs the method "GetCellViewsHolderIfVisible"...
Hey does anyone know how the Resources.load() function works with audio clips, in relation to 'load in background' and 'preload audio data'? I've...
I am also seeing this native crash with a few users... using IL2CPP and Unity 2018.4.27, Windows 64bit build. Thread 7 (crashed) 0 ntdll...
Just confirming that since upgrading to unity 2018.4.23, the crash hasn't appeared again... at least so far.
On 2018.4.23 and looks like it's been fixed for us. Not using VR or URP.
In our case we are not using mirror reflections or multiple cameras. We also aren't using graphics jobs or GPU skinning, but do have...
I am seeing this too with customers, but can't figure out why. I wish I could provide more information, but basically last week we finally...
Hi there! The plugin has been working great so far, but I am having a strange issue with one user. His game crashes on startup with: ERROR:...