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If anyone is interested in giving us feedback, we are thinking about some UX changes to the Content Update workflow - you can view the prototype...
Hello! We are conducting a survey to learn more about the challenges our customers face when developing multi-platform or cross-play titles in...
This is something we researched but it hasn't been prioritized yet. But we're interested to hear about it - how would you want it to work? Can you...
Try this link: https://dashboard.unity3d.com/organizations/{ORG ID}/metered-billing/overview Or you can just open the hamburger menu in the top...
Hi everyone - this is great feedback, please keep it coming. Most of this is pretty clear, but just to clarify: From the comments so far, it...
Hi @manthoR - there is no milestone / date set for supporting proprietary file formats. Feel free to vote for this feature on the feedback site,...
Have you tried changing your Unity version in Cloud Build to the specific version you are using at home (5.2.1p1)? Try that and let us know if it...
Hi @Alex_Bo - a couple things you can check for: Are you using the same version of Unity in Cloud Build as you are locally? If your project is...
Hi @capitalJmedia - I think it's up to you, and what best suits your workflow. But I'd like to mention that build targets not only provide the...
OK, thanks for the reply! I think we've repo-ed the problem on the new beta site, but keep us posted if you have more details to share. (You're...
Hi @Anxo - which website are you looking at? https://build-beta.cloud.unity3d.com or the older site https://build.cloud.unity3d.com/ We'll...