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The problem is that this issue has already been reported, tracked on GitHub and Unity's own issue tracker, pretend-resolved (it was never...
When using URP with Oculus in SPI mode, enabling post-processing on any camera that has an overlay stack causes the left-eye to go grey. This is a...
As usual when Unity staff post anything, it's utterly useless. It's a conversation that ended on July 28 about a commit that either never made it...
This is not useful. You've posted a link to a conversation about a commit that was never merged into URP. It's been sitting there since the end of...