A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
You've asked essentially the same question on numerous occasions over the past few years, and received essentially the same answer each time: not...
If you want it to become a reality instead of just a dream, try building out some small, targeted proof-of-concepts to demonstrate the soundness...
If that was the only downside of the hybrid approach, I don't think you'd find many people opposed to it. The reality is that reasoning about the...
@TieSKey In my opinion your usecase is extremely niche. Do you really think Unity's development time should be spent on reworking a fundamental...
Unity's Hackweek started this week, so it shouldn't be surprising if we don't hear anything further for a few more days.
I can't answer the question as it pertains to Burst, but it should become less of a problem either way once we can use the readonly member...
[spoiler] [spoiler] Spot the difference :)
It's a lot of text to embed in a forum post, but if you don't believe me it's pretty easy to copy it into a project, open the Burst Inspector and...
On an additional note, shouldn't you be using CompileSynchronously = true with these benchmarks?
I was very skeptical about this, so I put together a simple comparison based on the Mandlebrot benchmark. Here's a version that moves unnecessary...
This seems similar to an issue I encountered after experimenting with converting a first-person character controller over to the new input system....