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Don´t want to turn this thread into another "Livenda-dead or alive" thread, but I guess it´s as dead a doornail :-( .
Well guys, I´m giving up waiting for this asset. The company seems totally overstrained with this task and we just cannot rely on their...
Well, guys, you must understand the delay. The rendering of the videos takes so long.. But I ask myself why does it take so long to render a black...
Hi, sounds good, thanks :-). Best regards, Oli
Hi guys, I was just wondering if this project is still alive, since the WIP thread was closed and no information is given on the website. Bye, Oli
Guys, sounds awesome..really.. eveytime you write something about your product, I start to drool :-) I´m quite sure you worked hard on this...
@Hrothvitnir : Absolutely what I´m thinking. I mean they asked us only two (?) weeks ago what kind of PBR system we would prefer. For me that...
I´ve got a very daft question about something I saw in the video. These strange brighter rectangular patches on the floor.. they are not meant to...
Thanks, livenda for the latest video. Looks nice, but i'd really care for less slick looking videos and effects and more focus on the technical...
I know that we shouldn´t post things about other engines, but since there is nothing else to talk about at the moment.... @ happpycoder: wow. I...
Well, I´m slowly losing faith in this over-hyped product. :( . It´s very annoying that we don´t know what´s going on and can´t rely on their...
Have I somehow missed the second area lights with shadow demonstration? 8-/ . Would really like to see the shadow quality. I´m using shadow...
I find it a bit odd that they ask us now what kind oft pbr we would prefere... Nice, of course, that they ask, but it makes me wonder...So it is...
I'm slowly getting used to lavenda's time Scale. Soon = 5 months, later today = 3 days later ..
@ Livenda : Please support the Disney method with metallic (black = dialectrics, white = metallic) and roughness maps (black = smooth, white =...
@JecoGames : I can remember Livenda saying that custom shaders will work together with the area lights. Well, we will just have to wait and see. :-)
@JecoGames : Well, I´m very pleased with Alloy´s Shaders and they fit into my workflow (via Substance Designer, for example). Support is also good...
This level of quality (even better) is easily achievable with the upcoming SpectraGI system in realtime! Well, that is hard to believe, because...
At least they have stopped saying "It´s coming soon".. Waiting for some input, Livenda-guys.
Only Livenda knows the answer to that question ;)