A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Can confirm, Ryan did not mean to advocate using a ScriptableObject for every single variable in a script. Handling multiple instances is the...
I too would like to add a y+ facing thumb
Scriptable Objects may be unloaded when there is nothing referencing them. You can set the hide flags to DontUnloadUnusedAsset to make sure it is...
Using Scriptable Objects to store small data elements as I described it in my talk would not achieve ECS benefits. The significant performance...
I can throw a new suggestion into the naming argument! I was not really happy using the term constant.... since it is not a constant. I have my...