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Howdy, After much searching and reading, I think I finally hit upon a way of calculating the moment of inertia of an object, or rather a sub...
Awesome! Thank you very much. Works like a champ! Now here's my other question...in further investigating what's going on, It looks like it's...
Howdy all, I've hit a bit of a snag with rotations in unity and I've not been able to find a solution looking through the forums of programmers...
Oh wow! This is fantastic! I'll have to sit down and play with this. The LOD bit is what has been kicking my butt royally! Conceptually, it seems...
Semi sorta back from the dead. It's about that time for me to be tinkering with this again. The focus this time around is on creating the 9...
So learned some things...that long ol' post above? Turns out no...No I don't have to have a custom Inertia solver as it turns out (and because I...
So here's another idea that I'm going to make an attempt at tackling: First we define the baseline objects moment of inertia, since we're talking...
@Kiwasi Okay if I understand what you're saying...basically then...each thruster would have to be more or less aware of it's own local...
Kurt, ask and ye' shall receive!
Howdy all! I have a bit of code I've been working on, it's probably iteration # 120,238,124 at this point and I'm looking for some smarter folks...
Hopefully I did this right...https://github.com/BradMick/StellarForge There's a GitHub link with the existing scripts I've created. I provide...
Eh, so I've decided I'm dumb. I went back and re-ran my excel book scale numbers and figured out i'm drawing 40,000 lines at that small scale...so...
Howdy! Currently i'm trying to build an EditorWindow Solar System Editor. Turns out when you're creating a solar system at actual scales things...
To prove I'm not completely dead, here's a screen shot showing the progress I've made on the Solar System Generator. This is 10 runs using Sigma...
I'm actually about done with getting the Solar System Generator up and running...once that's done I'll be re-attacking this project as well. No...
So as far as I can tell I've followed what's in the MSDN article...but the sort still isn't working...
Yessir, planetArray is a PlanetNucleus and it's a List, sorry. private List<PlanetNucleus> planetArray = new List<PlanetNucleus>(); that's the...
Ran into a small problem. Trying to sort the planets my planet generator produces by their axis using the built in sort functions from the List...
Finally! After re-reading all of ya'lls posts which were chock full of useful information I was to tired/frustrated/dense to pick up on initially...
Hmm...then I'm definitely not grasping the concept. I have thrusters with a set thrust power that can be throttled. I have a rough correction...