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For simplicity in model layer I'd rather stick with super simple OOP without any excessive abstractions and use monobehaviors in presentation...
@nsxdavid I do completely I agree with you. Looking at the ECS examples I get the impression these are highly optimised technical demos which are,...
@BestHTTP I'm also trying to upgrade my version of the library and for some reason Unity installer downloads 1.9.16 version not the latest one :(
I did some better profiling and actually I was wrong! Here are the actual measurements: [img] It looks like using 1080p with MSAA 2 makes sense...
Oh, I believe @jbooth did something similar for Walking Dead, right? :)
Could you please elaborate a bit more on this? A link would be super useful. Unfortunately, it won't be possible to upgrade project to the latest...
Hi! I was inspired by Nordeus guys talk about their journey to 60 fps on mobile platforms. I decided to apply some of the tricks they mentioned...
And it looks like there's an interesting wrapper by @nxrighthere https://github.com/nxrighthere/ENet-CSharp! However its README doesn't mention...
In the light of UNET deprecation I'd like to bump this topic :) I only need a reliable and fast transport layer and I thought LLAPI would fit my...
That's interesting to know, thanks! What would you recommend using instead? I was going to use LLAPI for headless Unity servers and since those...
@aabramychev But seriously why killing LLAPI? I do agree HLAPI is over engineered but LLAPI is mostly fine. Just strip the extra fat from LLAPI,...
@liortal Do you still use this trick with AndroidUtil instead of Application.Quit() ? I also see lots of crashes in Google Console with the...
@aabramychev Hi there! Is there a separate LLAPI releases log somewhere? It's really hard to pick what changed in LLAPI from official Unity3D...
@BestHTTP I'm using BaseHTTP Pro 1.9.16 and I've got some crash reports from players with the following stack trace: SocketException: Connection...
But does it mean I'd have to clone the project directory and the second instance of Unity will work with that directory?
I guess I know how to achieve that. But again 2 Editors instead of having everything in one place... Guys from my QA team won't be happy about this :)
Thank you all guys for your response. I'm currently standing on the crossroads :) On the one hand I've looked into HLAPI Pro sources and to my...
Thanks for the tip! I wonder how easily it's possible to edit this text file so that I won't need to use UI at all.
Thanks a lot for the detailed answer! Oh, another thing I don't like about Bolt is how network replicated state is configured via UI and then...
Isn't LiteNetLib rather a replacement for LLAPI?