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Has someone perhaps already reported this as a Unity bug using the in-editor reporting tool? Might take some time for them to look at it, but I...
Update: The editorconfig issue is now visible on the public issue tracker.
Update: I reported the issue where configuration in .editorconfig files are not passed to Roslyn analyzers when they run in the Unity Editor...
Yes, as I mentioned above, the "Enable Roslyn Analyzers" option seems to have been removed in Unity 2022, so they are now always enabled. We also...
I've just had confirmation of this issue. It seems that the issue is now publicly visible here.
FYI, I haven't received any updates from Unity yet on the bug report .
RGV's posts reminds me of something that would be very nice to have: the ability to run tests externally from Unity whilst Unity is open....
Yes, but I noticed that all issues I report through the editor now end up in their (private) Atlassian service desk first. The link is...
I've been taking 2022.2.3 for a test drive on our existing 2021 projects and we are now also experiencing this problem. Some analyzer rules I...
It might also be worth mentioning that AOT (what IL2CPP does) is not necessarily faster than JIT (what Mono does), though it might. As mentioned...
The situation with Unity right now is indeed not ideal, even if you enable it yourself for your own code. Whilst semantically true right now,...
Indeed. Also, there are several classes and libraries in .NET and the .NET ecosystem that work with Task by default (e.g. HttpClient, also used by...
The instructions might be wrong. I think you have to update manifest.json in your project, not package.json in one of the package files.
This is nice, and brings us a step closer to proper support for dependency injection (such as the likes of Zenject do). It would be nice if Unity...
Some discussion on this is also happening here, on the VSCode package issue tracker. To summarize, wackoisgod on GitHub has forked the repository...
For completeness' sake, the nvidia driver originates from the unofficial nvidia-vaapi-driver package.
If you both happen to be using Wayland on NVIDIA proprietary drivers (or the new open kernel modules), it may well be this issue (which turned out...
Update from my end: I tried using an Azure Debian VM since my original post, which improves the situation, from anywhere between 50 and 120...
I'm working on an enterprise (meaning B2B, so not a game) project using the MRTK and XR with over 100 scene tests (and a minor amount of unit...
Unity 2020.3.31f1 seems to have a related change (since this topic is about iteration times, of which entering play mode is a part of): In my...