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No matter what I do in Unity Hub (activate new license, manual activation, return license, check for updates) the license only extends for one...
No matter what I do in Unity Hub the license only extends for one week, is it normal? Thanks! [IMG]
The bug is confirmed by the tech support in my email, it is fixed in the latest beta.
No replies? The UI elements not only disappear after resize, they also disappear if I click on the "Game" window, or select a different aspect...
UI elements flickering and missing in 5.3.5. I tried to delete my project settings, delete the Library folder, delete the unity folders in...
My game allow users to load mp3 files by calling www.GetAudioClip, and seek to some specific positions by calling AudioSource.time during...
You are right, thanks!
If I create a new project with an empty scene in 5.3 and create a object such as a cube, and delete the default directional light in the scene,...
It only works on url addresses, not local audio resources, therefore no.
http://forum.unity3d.com/threads/how-to-import-audioclip-without-conversion.336611/ I just asked the same thing few days ago without any reply....
Every time when I drag audio files in the asset folder, Unity converts my files even if original format is same as target format (for example...
I solved it by double clicking the Process Name "xxxx Unity Editor (Unity)" in that window instead of clicking the Attach button.
No one have this problem? I also tried UnitySetup64-5.0.2p4 and this problem persists, in both win7x64 and win8.1x64
Thanks I will learn about these subjects:)
//files have .bytes extension already //example 1: errors in runtime only var s = (TextAsset[])Resources.LoadAll("midi");...
Unity 5.0.1f1 does not have this problem, therefore I submitted a bug report already.
When pressing "Attach" in "Attach in Process" window, the button depressed for about 0.1 second and then returned to unpressed state even if I am...
In this tutorial http://unity3d.com/earn/tutorials/projects/space-shooter/moving-the-player In most traditional shmups, the player's ship will...
I downloaded the attached UnitySynth package and tried the sample project a bit. It performed correctly but just very CPU consuming. Playing a...
Excellent! Thank you very much!