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Would you mind sharing your solution?
No, that was using my own project.
I have the same behavior. In a working scene with 2 controllers, using the Index and only the Index profile, both controllers work fine. After...
Happened to me today after changing unity target build from 5.5.0f3 to unity 5.5.2f1
Same as @TheOtherJoJo. Thank you for posting the solution!
This is my Ads analytics right now. It's been like this for more tahn 10 hours now. How can the 24 hours revenue be higher than the 7 days...
I found out it happens after importing AdColony.. I asked about it on their GIT.
Let's say I'm working on Project1. I've built armv7 and x86 version of Project1 in the past, uploading them to Google Play without any problem,...
In MediaPlayer.cs : public static Platform GetPlatform() is missing a WebGL directive. So it will never take in consideration the override path...
Oh, I must have cleaned up the project since the WSA release was not planned! Reimporting the package fixed it, Thanks!
Hi, I'm trying to port a standalone build to UWP. I have some trouble with the DLLs : I tryed adding the WSA Player to the platform settings of...
I had the same problem, Necronomicron solution worked for me
I just bought it and didn't have time to download the .unitypackage. Now it disappeared. What's happening?
Oh god, I got hypnotized by your fishing video. Anyways, awesome work. I'll buy that whenever it gets on sale. Not that I think it's not worth the...
I tryed creating a new project. As simple as possible: - Added NetworkManager. - Added NetworkHUD. - Created Test Multiplayer project on...
Additional info : When I run two instances of the game on a Localhost server, the warning doesn't appear. It's only spamming when using matchmaking.
I didn't notice the warning before I update to Patch 5.2.2p4. That might be the problem? I did, but I didn't find anything. Thank you
Very interesting, but that doesn't tell me why is the maximum bytes I can sync is 0. Syncing 1 byte results in a warning telling me I'm trying to...
Hi, I attached this script to a button : public void OnPointerEnter(PointerEventData eventData) {...
Even if I sync a variable only once, I get the message. What I understand from this warning is that the maximum of bytes per seconds I can sync is...