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If you need a workaround right now, then try exporting the image as pnginstead of using aseprite importer.
Search "unity skeletal animation 2d" and you will find plenty of tutorials describing the process. [ATTACH] But in short: * concept art if...
You could do it the opposite way -> having an expanded version of walls and configuring the collision matrix so that: expanded_walls<->object...
I would recommend considering why are you attempting to simulate a bearing in Unity. Is it for engineering purpose ? -> No way you are getting...
Ok after reading your post again I finally spotted what you are asking. What you need to do is run BFS...
You should probably do some reading about graphs and graph algorithms https://en.wikipedia.org/wiki/Graph_(discrete_mathematics) . No need to...
You might want to look into https://unity.com/products/unity-education-grant-license . Looks like they have dedicated licensing plan for...
Unity uses PhysX as the 3d physics engine, and Box2D for 2d physics. Source code of both of those are publicly available. The problem with basic...
Are you going to display it zoomed out like in the image you showed or will it be walkable map where player only sees small area around them. In...
That's a feature unity has been lacking for a long time. See here for one of the discussions on this topic...
As for the code: 1) remove redundant activation of Shoot(), currently you are doing both polling the shoot action in update, and registering a...
If you want the easiest solution don't mess with third party packers. Just import your individual pngs directly in Unity and use the Unity builtin...
You have to take into account the triangles. As a heuristics to identify all the outside edges, you could probably count the number of times edge...
That's not how it works. It's a 1.3MB 4000*4000 JPG. It will not be stored in videocard memory as jpg. GPUs can directly work only with...
You don't have to wrap whole text with <style> tag. TMPro component already has a property for specifying default root level style, which more or...
Do you have EventTrigger attached to the button? Unity event system will send the event to first object which handles the corresponding event...
1920/240 = 8 1080/160 = 6.75 So at most it can fit image upscaled by factor of 6. 240*6=1440 160*6=960. Which means that 1920-1440=480 pixels...
Did you verify that that the code for disabling button get executed using some debug print statements or something similar? Did you verify that...
Is there any script moving capsule collider? Since you mentioned player character I assume there is. Are you using position extrapolation ?
Yes, for the most part icons are not a property of regular Linux executables (elf files). The icons you see for GUI applications that you install...