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In case anyone cares, this is my solution to it: [ATTACH] I extruded the generated mesh by the height of one tile upwards. It is now a view-egg...
If i do it per pixel or per tile does not matter (which is the cheaper alternative if you got you right?). Those tiles are already on different...
Hello! In a 2D Topdown project, i want to have a view circle around the player to show areas hidden by walls. It works like this: the lower tile...
[IMG] 2D-Spacegame where you build your ship of tiles and place modules in a smaller grid on these tiles. Goal is something like a 2D-Freelancer...
I dont know what you mean with 'deep game'. I plan to have base building and managing, building drones with 4-10 modules (about 20 different...
[attach] Webplayer: http://home.arcor.de/th_portfolio/builds/builds.html Space exploration game, so far you can click on drones to...
New space exploration game I am working on: [attach]
I think the sky needs to be brighter.
It is veeery early developement stage. Almost all of the finished features can be seen in the video.
Hello. First a screenshot, so you have a picture in mind when reading: [attach] Overview (planned features): A huge world with all...
I like the idea and the style, but one thing is strange: On the island the objects in the front have a higher resolution than the objects far...
This is impressive and a great idea. Does this work with goldsource .bsps, too? If i remember right, it was possible to create half-life maps with...
it is really fun! what about removing the walls and have some other obstacles like planets/asteroids? maybe even moving ones?
I hope that is not going to happen :) Game looks super cool!
I guess I know what you mean. Could you go in detail about what doesnt feel good? But I am rather a newbie at scripting/coding. I lack knowledge...
[IMG] http://s1.directupload.net/images/130212/novvecky.jpg The first building of the "real" game world. I have thought a lot about where I want...
Do you use a satelite photo for the ground texture? It looks way too low in resolution (also the lightmap res on the ground). And it seems like...
Will this game only be about what we can see in the video or is it just a feature?
What about let the AI rotate around and look for the player when he was following him and lost him?
[IMG] http://s7.directupload.net/images/130206/ejdvqg7b.png All the furniture for appartment buildings are done, as you can see office...