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I had to add a rigidbody to both colliders which seemed odd. I read that it's only needed on one but either way, it's resolved.
I just realized I can post pics. This should help explain my set up. [ATTACH] [ATTACH]
I should mention that the gameObject that's not receiving any events is buried pretty deep inside of a prefab. I'm not sure if that matters....
I'm not sure if this is expected or not. But I have a collider on two gameObjects, I have a rigidBody on one and IsTrigger set to true on the...
Thanks! I'll check out that thread. It actually looked like the event wasn't firing when I pressed the second key. Maybe I have two issues...
So essentially, I'll need to map each key separately? Will that cause problems for DPad setups?
I didn't find anything relevant in previous posts aside from a possible bug from 2 years ago. But I suspect this is a configuration issue....
Unfortunately the error has come back. I tried to do a reimport again, and it failed after one successful run. I think the error may not occur...
Actually ignore my last post. I reimported as you recommended and it appears to be working. No compile time errors and runs without crashing at...
So I can just delete the Weaver projects? No additional clean up is needed? I went for it and I do see left over files. I'm hooked up to git and...
I'm getting errors as well. Just imported today. This is the top error I'm getting CS0115 'AssetList.Directory': no suitable method found to...
Aw perfect! I didn't notice the column on the right before. I'll be checking that out tonight. Thanks a million.
Asset Injection, asset naming and object pooling leap out at me. What comes in the Lite version? Is it just a trial? Since I'm really just...
Yeah. It looks horrendous. The input api is ungodly too. I just found the Input system asset. Hoping that's better. I'm honestly horrified...
I looked into Transitions earlier and somehow missed that Animancer has UI for transitions. That is absolutely beautiful. This library seems...
This was very helpful. This was as well-> animancer - Playing It looks like a really clean solution. I guess if I wanted to be able to have my...
I'll check that out. I'm not planning anything big. But was planning on doing a tiny project with a buddy just for fun. He doesn't code, but...
I'm new to Unity and game development as a whole. Doing a tutorial to get exposure to Unity and I noticed that there is a lot of animation state...