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I wanted to close the loop on this, as I believe the issue is now fixed. I upgraded to Unity 2019.4.10f1 and all of the shader variants I've added...
I'm trying to warm up a number of shader variants during the loading scene of my game. In order to find out which shader variants are in use, I've...
Nope!
We're still struggling to migrate our project to AssetBundles. One big roadblock is the unpredictability of simply loading assets from the normal...
hah you're right, been dealing with this all morning and forgot this is related to Unity IAP. This whole ProGuard support is just a mess. Edit:...
Apparently not, because i'm getting a number of issues around missing classes in production (dealing with them as we speak, it turns out). For...
We're using v1.15.0 which I believe to be the latest version of the plugin. Thanks for the note about the roadmap priority. Hoping we can remove...
The thing that worries me about the above statements is this note in the ProGuard documentation: I'd rather not hide potential issues with my...
I feel like we're being punked here. 2017.3.0p3 just came out and the bug still isn't listed in the release notes, even though its issue tracker...
I actually was able to downgrade to 2017.2.1p2 with my project that was upgraded to 2017.3.0p2. Aside from a couple of usual issues (like Android...
Yeah, and this morning's patch release (2017.3.0p2) doesn't list the bug as being fixed. :-(
Wow, nice work, @Johannski. I think I'm going to do something a bit less polished than your solution (just posting this here to help anyone else...
Interesting, I think that'd work. Are you using any iPhone X-specific checks for this, do you have something that's kind of a sliding scale on the...
Our game uses a Canvas Scaler to accommodate most common device resolutions/aspect ratios (16:9 and 4:3). Unfortunately, with the advent of the...
I'm getting intermittent errors on our build machine due to serialization issues. It's strange that it only seems to happen on Android builds on...
You know it's funny, about an hour after I posted this question, the thought of different file endings came up in my head but I dismissed it....
I'm building AssetBundles into my iOS and Android binaries utilizing the StreamingAssets workflow. When I do this, I use a Jenkins build on one of...
Yeah, fortunately it doesn't happen often. We do have smaller events that call our REST API and deserialize responses littered throughout our app,...
Aah, got it. I was thinking you were talking about an either/or situation (i.e., either 1.) using a separate thread with something like a queue...
Thanks, @andymads. It looks like there are a few people out there with a similar issue -- not sure how I didn't find those posts when I searched...