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Now I understand. The Quest branch uses an old Unity project version. So I will maintain two repositories. When completing the merge, I will move...
@ChemaDmk I tried to update to Quest branch, but all these errors were raised: [ATTACH] One of the errors message:...
Great, thanks Chema. I will check this branch :)
@Harsh-099 You can check the solution in this PR: https://github.com/UnityTechnologies/open-project-1/pull/400
Not yet, I will create now. I will report an issue in the github;
@cirocontinisio can we start integrate some UI? hahahahha Implementing the dialogue box and the start Menu, for example. I found this PSDs...
I made a PR proposal for this problems. - https://github.com/UnityTechnologies/open-project-1/pull/397
Hey folks. When a tried running the project in the first time, a log error appear for me. [ATTACH] This error appear when I run the game in...
Hey folks. I feeling the camera movement to fast to control. I think we can reduce the speed, what you thing? With that, we reduce the...
Thanks for the answer, @milos85miki . I made some adjustments and a think was a problem of my side, using entity and monobehaviors with injection...
I'm trying to understand one problem that I replay in another thread:...
I made an Update to Unity 2019.4.20, but still with the problem. I'm trying other alternatives to work. If someone found the solution, write here,...
Hey folks. I'm having a similar problem as reported by @PZ_Alda using Unity.Burst; using Unity.Collections; using Unity.Entities; using...
I manipulated the FreeForm of the 2D Light to create a polygon in the limits of the collision enter. But its doesn't the better solution of my...
@Finny12 we really recommend you use the code tags, as Lurking made the warning. But I think your problem are in the Update method when you check...
@Paulrld I tested this and work good for me. using UnityEngine; using UnityEngine.InputSystem; public class CameraTargetMovement : MonoBehaviour...
Thanks ;) The alternative call the function "TryMove" in all mouse movements and this is not good. I'm studying a way to put an extra condition to...
@dquek I added the Shadow Caster 2d in URP 7.4 (Unity 2019).4, but its didn't show me the property: Shadow Volume Intensity. [ATTACH] I thing...
Using part of information that you folks put here, I made something that helping me in my personal project using UnityEngine; public class...