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Thanks for the interest in the issue and confirming that I am on the right track. I'll report back once I figure out what was causing it. EDIT:...
Setup An initial scene which holds a main camera that is auto loaded through a bootstrap class. In another scene I have an additional camera...
I am having a similar issue trying to get Cinemachine to play nice with a multi-scene setup. I have an initial scene which loads with it's own...
I realize I am a bit late to the party but after seeing how much value this project could bring to the Unity community I couldn't resist the urge...
I understood his point about dependency injection but there are many ways you could do that within the Unity framework. If I were using regular...
Hey sorry if I didn't make that clear enough. By GameBoard I refer to the BoardController which houses the logic for all tiles in general (which...
I've recently begun to learn more about the interesting nature of ScriptableObjects in Unity thanks to this wonderful Unity talk: [MEDIA] Up...
Thanks, I had not tried an actual deployment yet. I must have read past that bit in the post, my bad.
I don't think you are doing anything wrong, Unity has changed quite a bit especially when it comes to lighting. This is the mostly likely cause of...
It would seem you have not declared what rb is therefore the editor cannot comprehend what you are trying to reference. While it might be tempting...
It's the same issue, line 12 doesn't end in a semi colon. Check your code carefully, each statement should end with a semi colon.
You are missing a semi colon at the end of rb = GetComponent<Rigidbody>()
Hey Guys, I followed the entire space shooter tutorial and everything went fine until I tried converting the controls to touch. I used this live...